The Powers Of Honor
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1 Add: +1 To Faith. (If the character has no faith, this may be
treated as Faith: Honor.)
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2 Adds: +1 Charm, +1 Melee Weapons, +1 First Aid
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3 Adds: Inspire 1 Character once per act. +2 Melee Weapons.
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4 Adds: +1 Melee damage, +1 Dodge, +1 Persuasion.
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5 Adds: May Soothe once per day. +2 Faith.
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6 Adds: +2 Dodge, +2 Unarmed Combat, +1 Test.
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7 Adds: May strike noncorporeal beings. +3 Melee Weapons, +1 Willpower.
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8 Adds: May detect Corruption on an Honor roll.
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9 Adds: Inspire own side once per act. +3 Dodge.
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10 Adds: +3 Ward Enemy, +4 Melee Weapons.
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11 Adds: Personal Flurry, once per scene. +3 Faith.
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12 Adds: Make opponents Break, once per act. +5 Melee Weapons.
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13 Adds: Make own side Up, once per act. +3 Willpower.
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14 Adds: Make any card a Glory, once per adventure. +3 Test.
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15 Adds: Resurrect recently dead, once per adventure.