Tai Chi
Tai Chi is a traditional Chinese style of Martial Arts, which also serves
as a fitness and flexibility regimen.
Prerequisites
To learn Tai Chi, a character must have at least one add in
Meditation and Maneuver.
Disciplines
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Palm Strike: This attack does STR+3.
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Stunning Attack: This attack does +2 damage, but Knock Downs are ignored,
and the first wound becomes a Knock Down result.
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Entangle: This attack does a 'Double Knock Down'. It requires two actions
to recover from (Instant Up reduces this to one action).
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Weapon Break: This Active Defense automatically Strikes any weapon used
in an unsuccessful attack on the character.
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Sweeping Kick: This attack does a Knock Down if successful; this KD may not
be bought off.
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Hail Of Blows: The character may make an extra attack in two consecutive
rounds. Afterwards, however, they are Fatigued and Unskilled for one round.
-
Iron Fist: STR+6 Damage
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Wind Running: +2 to Running (and Running Limit Values). +2 to defense while
Wind Running. 1 P-point every fifteen minutes.
Back To Martial Arts
This page created by Doug Dawson.
Last Modified: 26 August, 1996